We have played several sessions of Apocalypse World. I've fallen woefully behind write-ups. I started full write-ups but transitioned to bullet points later on. Some of the sessions blurred, and some I've had less time to work up. I'll flesh this out as time and memory permit. Here is a brief rundown of the action so far.
Here is the cast of characters and established background through the first session:Character List
Session 1
Safehold had set camp in an old park that had been the hunting grounds of a pack of feral dogs which they chased off. They are being scouted by the Jackelope and his gang, a vicious group of slavers looking for prey. Angela and Batty decided to set a trap to catch a couple of the gang members to get intelligence on the Jackelope. They would go out into the ruins under the guise of foraging and use Safire as bait. Things started badly when a group of Squirrels tried to ambush Batty in his overlook. He fought them off, but in the confusion of battle, Safire was left alone on the street. Two bikers came screaming out of an alley right for her. She was able to jump through a plate glass window and avoid the bikers, getting cut up by the shattered glass. The bikers didn't stop. In the aftermath, one of the Squirrels was questioned.
The Squirrels were getting paid by the Jackelope for information of the area including the comings and goings of people. Angela made a deal with the Squirrels for shelter in Safehaven in exchange for notifying Angela the next time the Jackelope's men showed up.
While they waited for the Squirrels, Echo, who had been acting disrespectful to women, was severely warned by Angela to shape up. He told her what she wanted to hear, but then disrespected her again. Angela shot him in the head.
Session 2
The next day a Squirrel showed up indicating the Jackelope’s men were at their home. A crew was quickly put together to capture them. One was successfully subdued, but the other was killed. While being questioned, he let out that Safehold was being attacked while the crew was with the Squirrels. They double timed it back home to find that three women had been captured including the doctor.
By opening its brain to the psychic maelstrom, the Macaluso found the way to the Jackelope’s hideout. Angela’s gang however felt it wasn’t worth risking their lives to get the three women back. Batty killed one of the gang for cowardice, and the other gang members quickly returned to Safehold. Batty, Angela, Spector, Azaz, and two recruited soldiers from another hold, Nightshadow, stormed the hideout. They decimated the slavers, but the Jackelope managed to escape. Angela and Azaz lost their lives in the raid along with Doc.
Angela, however, is not completely dead. Batty opened his brain to try to find a way to save her. Her psyche is now an inhabitant in Batty and can influence his actions. No one else, however, is aware of this.
Session 3
The group returned to Safehold and found two previous acquaintances had arrived: Errol, a skilled driver who has a powerful limo, and Fox, a resourceful woman who was always working some scheme. While trying to sort out new leadership for the hold, word came from Nightshadow that food supplies were desperately low. Safehold needed to get there as soon as possible to prevent food riots.
Safehold arrived at Nightshadow and prevented disaster. Ripper, the leader of Nightshadow, was concerned about Angela’s death. He needed a secure and reliable source of food for his hold. He wants to make sure that whoever leads Safehold will continue to do regular business with Nightshadow.
Meanwhile, it was determined that the Jackelope might be at The Hut, a hold on the northern side of Two Towers. The Hut, run by Blood, used slaves and is a producer of biodiesel. Fox, Safire, Spector, Errol, and Batty went to investigate. A Squirrel named Clark tagged along, and no one stopped him. Fox and Batty waited outside the fortification rather than surrender their weapons to enter. The others entered unarmed. They started to ask questions in the tavern. Soon they were approached by guards and were asked to come with them. The foursome was escorted into an office where Blood and the Jackelope waited for them. There was a brief scuffle but the proponents were subdued. Outside, Batty and Fox saw the Jackelope’s new gang leave in the direction of Safehold. They opened fire and took out a few. Over a PA system, they were ordered to surrender or their friends inside would be executed. They did not. The next announcement was a gunshot. Fox surrendered. Batty jumped into the driver’s seat of Errol’s limo and took off.
[Breaking the narrative and talking about what happened at the table here. There was a time gap between the gun shot and finding out what happened to the characters inside. When we cut back inside, I had to decide who got shot. I am not such a softy as to have the shot be a bluff. I had each of the players roll on die. Low roller takes the bullet. All three of them rolled a 4. At that moment I remembered Clark was still there. Bye-bye Clark. It was a somewhat random fortuitous event for me as a MC, but I loved the way it turned out, and I think the tension worked well for the game.]
Session 4 – The Nightshadow’s plight
- Batty is able to out run the Jackelope’s gang back to Safehold. He finds that Nightshadow’s troops have surrounded Safehold. They set up a perimeter to fend off the Jackelope’s gang.
- Spector tries to make an escape in an elevator, but is shot as he leaves. He is thought dead and carried out to the raw material pile for the biodiesel generator. He wakes up and makes his escape on a motorcycle towing an improvised trailer with 150 gallons of biodiesel.
- Fox seduces Blood and convinces him to move her to special quarters where she can see to his needs.
- Errol remains in his cell for this session as the player is unavailable this week.
Session 5 – The escape from the Hut
·
Errol is offered the opportunity to become one
of Blood’s slaves. He will be injected with a colony of parasites that will
infect his skin visibly marking him as a slave. His body will fight off the
parasites over time. When they are gone, he will be granted his freedom. He
reluctantly agrees.
·
Spector is approached by his assistant Pamming.
She has developed a genetic based serum to stimulate his body’s healing
process. He agrees to participate. After the injection, she informs him that he
will need regular boosters or the serum could become unstable causing
deterioration to his DNA and normal cell function.
·
Blood assigns Errol a task to drive a transport
van to deliver Safire for the Jackelope to the Green Falls hold. Before getting
far, Errol stages an escape for Safire and himself
·
Fox negotiates with Blood to give her a chance
to scavenge in the ruins to bring valuable items back to the Hut. She, however,
falls into a Squirrel trap and is captured with her guard escorts by cannibals.
These particular cannibals are all women and don’t eat other women. The guards
are butchered, but Fox is spared. In fact, the women attempt to tend to her
health. The cannibals, however, carry an infectious disease and end up
infecting Fox before she is able to sneak away.
·
Batty gets the services of a gang from Nola, the
head of the Other Hut.
·
Dutch/Asso negotiate with Lovelace, Ripper’s
second in command, to sell control of Safehold to Nightshadow. When they meet
the new assigned leader, Scarface, who has an apparent colony infection like
Errol, they get a bad feeling about the deal. Rather than going to the
rendezvous point to hand over Safehold, they decide to go invade the Hut
instead.
Session 6 – The capture of the Hut
·
Love letters are written for the players
·
The Hut is captured with minimal injuries to the
player characters
·
Amnesty is offered to Blood along with a seat on
the governing council for his surrender, which he accepts.
·
At the end of the battle, Tango radios in that
Safehold had been attacked by the Jackelope. Apparently the Squirrels in
Safehold had been stealing and hording supplies and had been providing the
Jackelope with information regarding the operations in Safehold. Tango was
surprised, and found that his armament and ammo was much worse than expected
due to the Squirrels who had now abandoned Safehold. Safehold was overrun. Many
people lost their lives; others were scattered in the ruins; and more were
taken as slaves. Asso’s daughter Ki-Yan was one taken as a slave.
Session 7 – The remains of Safehold
·
Dutch and Blood work to setup the new leadership
in the Hut. Medical supplies are low after tending to the wounded from the
battle.
·
Batty takes his gang along with Errol, Zulu,
Asso, Safire, Fox, and Spector to the remains of Safehold to find out what is
left.
·
At the plaza, the find their two farming semis,
the damaged tanker truck, Spector’s workshop semi, the medical van overturned,
and an SUV crashed into a nearby building.
·
They fight off some Squirrel looters.
·
In a disagreement regarding how to treat two
captures Squirrels, Errol pulls his shotgun on Batty. Batty sucks it up and
takes a blast, which his armor mostly absorbs. He is, however, knocked out.
·
Asso pulls her rifle on Errol and tells him to
drop his weapon, which he does.
·
Zulu mans the .50 caliber machine gun mounted in
Errol’s limo. She demands that Asso lets Errol go.
·
Spector makes a surprise appearance behind Zulu
but fails to subdue her.
·
Zulu opens fire on everyone in the plaza. Safire
and two of Batty’s gang are gunned down. Asso goes into shock with Safire’s
death.
·
There is a momentary standoff, where no one
wants to trade fire with the machine gun.
·
Zulu opens fire again, but this time Batty’s
gang is ready to return fire. They take her out with minimal harm.
·
Errol takes Zulu’s place behind the machine gun
and continues to fire at the gang. He, however, fails miserably and is killed
without inflicting any injuries.
·
Spector finds that one of the farming semi
tractors has been booby trapped. He is unsuccessful in disarming the trap, but
is able to escape to a safe distance before the bomb goes off.
·
The survivors return to the Hut with the
remaining working vehicles.
·
Dutch frees the slaves at the Hut. He tells them
to pick a former slave to represent their concerns as part of the ruling
council. A former slave, Lardass, bullies his way forward and appoints himself
as the council member. When another freedman speaks up, Lardass knocks him
down. Dutch orders his brother Jinte to take Lardass down. Jinte pulls his
pistol and kills Lardass. Dutch is horrified and calls for Jinte’s arrest.
Jinte is shot, but not lethally and is taken into custody.
·
Glitch is introduced. She is a brainer who was
pulling strings behind the scenes. She controlled Blood as needed to set up a
safe and secret hideout for herself. She was now offering her services to
Dutch.
·
The spirit of the Macaluso withdraws itself from
Dutch leaving him to run the Hut by himself.
Session 8 – Putting it back together
·
Fox and Batty take the required tribute of
biodiesel to Nola. Fox works out a
treaty for favorable trading terms between the Hut and the Other Hut. She also
buys medical supplies including antibiotics to treat the infection she picked
up from the Squirrels.
·
Dutch started organizing the reconstruction of
the Hut.
o
Freedman Tbagger started the reconstruction of
the front walls and gate.
o
Spector helped Tbagger by repairing the backhoe
used during the assault.
o
Pamming was sent out to scavange for medical
supplies.
o
The council membership was updated:
§
Pamming replaced Spector
§
Fox and Batty were added
§
BJ, a freedwoman, was added
§
Rolfball, a merchant and father of the slain
Echo, was added
§
Lizzie and Franz remain members
§
Blood was added
§
Redskin is the new military advisor
o
Spector added an infirmary to his workspace from
the salvaged components of Safehold’s medical van.
·
Glitch and Dutch continue to try to get a sense
of one another and how their relationship will move forward.
·
Glitch approached Spector to offer assistance
with his research. He spoke of an important device he was building. Pamming
returned from her salvage mission while the two were talking. Pamming demanded
that Glitch leave and that Spector have no contact with her in the future.
·
Glitch went to the biodiesel fuel generator and
opened her mind to find out more about it. She got a sense that there was one
vital component in it that Spector needed for his device and that if he
completed the device, it would end the world. Glitch stole this part (the BioPlastic
Natural Causal Conduit), took it to the roof and threw it down a ventilation
shaft.
·
Dutch, Spector, Pamming, and Dr. Prince were
summoned to the generator room as production had stopped. Repair of the
generator was beyond their capabilities without the missing part. They did
learn that the part had been produced in a place called El Paso. Pamming
ordered Spector to go to the roof to use his satellite networked telescope to
find this El Paso place. Spector returned and had mysteriously located the
BPNCC)
·
Spector attempted to read the BPNCC, but the
psychic energy caused an unsafe harmonic that caused the coupling to shatter.
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